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Gui.add(NumbersObject, 'Number').step(1).listen().onChange(function(value) Note: with a number slider available depending on options passed to it local numberValue = Instance.new('NumberValue') Gui.add(BooleansObject, 'BoolValue').listen().onChange(function(value)Īssert( = value) Gui.add(BooleansObject, 'Bool').listen().onChange(function(value) Local boolValue = Instance.new('BoolValue') Gui.add(Color3Object, 'Color3Value').listen().onChange(function(value)Īssert( = value.R)Īssert( = value.G)Īssert( = value.B) Gui.add(Color3Object, 'Color3').listen().onChange(function(value) Local color3Value = Instance.new('Color3Value') Create an instance, which also creates a UI pane In your script, import the dat.GUI and instantiate it local DatGUI = require(game.ReplicatedStorage:WaitForChild("dat.GUI"))
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Creating a new DAT.GUI instance provides a new sliding pane for which to add controls to: Use cases:ġ - To visually debug the various variables in your scripts during developmentĢ - To create a rich interface for your auxiliary tools (map editors, effects editors, etc.)ģ - For the construction of fast administrative interfaces How to use If you want to work with the original source code (for debugging or working on improvements), access the repository at GitHub - nidorx/roblox-dat-gui Roblox dat.GUIĪllows you to easily manipulate variables and fire functions on the fly, inspired by the venerable dat-gui.ĭat.GUI magically generates a graphical user interface (sliders, color selector, etc) for each of your variables.ĭat.gui’s niche is in listening to and controlling data such that it can be visualized into charts or other graphics. You can do the installation directly from Roblox Studio, through the Toolbox search for dat.GUI, this is the minified version of the engine ( dat.GUI - Roblox).